I am appreciative of all of our players, but I am particularly grateful for those that have provided financial support to TFC! Their contributions help ensure that the game and websites remain...
Type: Posts; User: Tynian; Keyword(s):
I am appreciative of all of our players, but I am particularly grateful for those that have provided financial support to TFC! Their contributions help ensure that the game and websites remain...
So the award summary wouldn't show the individual flashback awards but a grand total?
I noticed that flashback ribbons dominate the awards list, hiding other accomplishments. There are some quick things I can do to do if wanted.
Here's what I mean:
'Trips 30' Badge ...
A huge thanks to Nicholai, Mercury, Abe & Cordir, Harland, and Anonymous11 for your financial support of TFC! Your contributions help ensure that the game and websites remain operational, and I am...
I'd like to extend a big thank you to those that contributed to the TFC Support Fund over the past year. With falling activity (both my own and the game in general), it is unlikely that TFC would...
I agree in principle that one should be able to earn experience for things other than fighting mobs.
This question relates only to equipment swapping, not to multi-playing.
Multi-playing will continue to be disallowed.
Hi everyone, in light of the current game, do you feel the equipment swapping rule (HELP EQ SWAPPING) is desirable, or should the restriction be lifted?
Provide feedback below, if so inclined.
Oh good, they were talking.
Well, that was easy.
I am running a Valentine scavenger hunt, starting on Wednesday, February 14th, and will run through the weekend.
The scavenger list will consist solely of special mobs for the quest. Prizes will...
I have upgraded the forum software. Unfortunately, the plugin that showed that there was unread posts is no longer available. Developers are no longer really creating plugins for vBulletin 4 (the...
Nice going - impressive.
I have enough for now. Thanks.
Please rate the following skills (& spells) for their usefulness for the class at the level the skill is given. Feedback as to why you scored a skill as such is appreciated.
0 - Not useful/not...
CL/MA/RA taken.
CL/MA/SH taken.
CL/MA/WA taken.
CL/RA/WA taken.
MA/RA/WA taken.
RA/SH/WA taken.
Please rate the following skills (& spells) for their usefulness for the class at the level the skill is given. Feedback as to why you scored a skill as such is appreciated.
0 - Not useful/not...
Please rate the following skills (& spells) for their usefulness for the class at the level the skill is given. Feedback as to why you scored a skill as such is appreciated.
0 - Not useful/not...
Please rate the following thug skills for their usefulness for the class at the level the skill is given. Feedback as to why you scored a skill as such is appreciated.
0 - Not useful/not used
1...
Please rate the following thief skills for their usefulness for the class at the level the skill is given. Feedback as to why you scored a skill as such is appreciated.
0 - Not useful/not used
1...
Please rate the following ranger skills for their usefulness for the class at the level the skill is given. Feedback as to why you scored a skill as such is appreciated.
0 - Not useful/not used...
Please rate the following warrior skills for their usefulness for the warrior class at the level the skill is given. Feedback as to why you scored a skill at a given level is appreciated.
0 - Not...
Yes - I am looking for a means of "calculating" a given item's worth, based on its magical attributes. The example I gave was just an example to illustrate what I'm looking for.
I should stipulate that I was specifically thinking about city merchants.
I've been asked about creating a combat mode that cuts down on the combat spam.
What should that look like?
You are skipping the step where I find out how it plays straight up, and jumping to how I might implement allowing such choices. I'm not sure at this point if I want to do so.
That said, your...
One of the things the game tries to do is calculate the usefulness of a given piece of magical equipment. For example, is a +2 wis/+2 int/+2 dex (in general) more sought after than +6 damage? I...
It's an easy change. Time to code for this one isn't a factor.
I had a suggestion to remove shoppie closed hours.
What do you think?
The players and I had a discussion about multiclass combinations that we don't currently allow. The consensus of those online is that it would make current characters noncompetitive.
They are...