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A Visit to Camp Tolanrael

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We only have player averages back to 1998 but it is still interesting sometimes to look at the progression. This player loss is something all muds are experiencing, not special to TFC for certain but we’ve always been a smaller player base so it hurts a little worse I think. What I find most interesting is that the past couple years activity has been moving back up rather than continuing to bleed. 2010 was our lowest year while 2011 has been the highest average activity since 2006. 2010 was also when Tynian decided that he’d go forward with his ideas for v5.

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All the data is also available from, I just pulled it all into a form I find easier to evaluate.

I was poking a little at getting an out of band channel going in v5 for the end goal of being able to have an interface to TFC that could be used maybe as a playable window right on the website or maybe a little Facebook app. To begin only a simple interface that could bridge some of the gap between a text game and a simple graphical game by adding some gauges for HP/mana/XP or spawning off windows for different communication channels. I’m not really anywhere with the idea yet, just pondering.

The other aspect of this is the actual new player experience though. I tried out my boys and a couple of their friends to see what they thought, what was easy, what they didn’t like. The two biggest issues were that there was just too much to read (walls of text) and they just wanted to get started on killing stuff and couldn’t figure out how. They are things I would like to address by maybe making the first level a little more interactive and tutorial-like rather than the big wall of instruction that we begin with now.

The (updated) legal stuff: This does not mean it will happen, this does not mean it'll be in v5, this does not mean it’s a rule or a policy, this does not mean it’s about a specific person (except in certain cases), this is not intended to call out anyone, this does not mean anyone but ME thinks this way, this is not always the opinion of the other God+ staff, this doesn't mean that I'll finish what I started, this does not mean anything more than I happened to be pondering something. k thx bai!

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Pondering , v5 , Newbies


  1. soloban's Avatar
    I actually started playing TFC back in 1998-1999 (as Soloban). I had to give it up when I went to college, got married, went into the Air Force, etc.... I started back in Dec 2010 because I was looking for a game that didn't depend on how good my computer hardware was or how many hacks and cheats I could download and install. I wanted a game that was more of a mathematical, analytical challenge. It takes a unique individual to appreciate a game like TFC. I would recommend some tweaks to the character creation process.

    1. Pop up a warning when characters select a non-magic class. I.e. ('You have select Ranger, if you intend on multiclassing to a Magic Class later, it is recommend to start with the Magic class first. Are you sure?"

    2. Have trainers issue a warning to sub eff. 20 levels that want to train. 'Are you sure you want to train str? You still have a lot of growing to do!"
  2. soloban's Avatar
    OH! Almost forgot... I use Atlantis as my client and you can set it up so you can spawn different channels into different windows. My set up I have the main window on the left side of the screen running the entire height and taking up about 2/3d of the screen window. The 1/3 of the screen on the is divided horizontally into 3 screens, top is ftell, middle is gossip, and some other public channels, bottom is output from Who that refreshes every 30 sec or so.
  3. Eathor's Avatar
    Wow, numbers are up even without my huge amount of playing time! *snicker* Just think how high we'll get with me online 5 hours a day come this fall. *chuckle*

    On a more productive note, I would agree that younger folks probably get bogged down in camp tolanrael right now with the huge ammounts of starting information that it starts with.....perhaps there could be a way to restructure the zone to have a little more death and destruction in the first couple rooms, and intersperce the knowledge in between killings....the way games are now adays, you almost immediately are killing things and you learn as you go....(other online games, xbox, playstation, etc....they don't even have instruction booklets anymore really, just a "GO")

    That Atlantis thing is interesting....I've never heard of it, and didn't know there was a program out there that could do what you are saying....I'm going to have to check it out I guess.

    Nati, your work on improving the mud and improving the population is well appreciated!!!
  4. Natilena's Avatar
    I used to have the same set up you describe Soloban but in ZMud back when I was mortal. Its incredibly helpful! Mudlet and Mush Client both have the same type of features as well i just haven't spent the time to learn any of it!
  5. Aoide's Avatar
    I've been thinking about this a lot...both the starting area woes and the idea of a tfc Facebook app. I wonder if a smartphone app would have a place too. I don't see playing the game necessarily, but what about a quest for gold. Again, I haven't thought the idea through more than just musing. Also, is there a way to make a forums app or mobile site? I'm doing all of this on my phone as we speak, and I don't think I'm alone in using my phone to stay connected to the mud during working hours. Note to self: save long posts for a real keyboard.

    Thanks for all the hard work and updates!
  6. Natilena's Avatar
    That's where I'm at as well, a lot of pondering no clear plan yet! Thanks for your thoughts!
  7. kaern's Avatar
    I know this post is from a while back but to see these ideas percolating is so cool. that would be so awesome if there were a way to jump into a quick tfc quest, even as a newcomer, and do something fun for 5-10 minutes while possibly whetting one's appetite to explore more about the game and realm. not sure what that would look like though.


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