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Dear Diary, I dreamed a funny dream last night....

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What would the world look like if there were no more followings? Is our God/Follower system woefully out of date for today's gameplay? I've always felt our God/Follower system has defined both us (the community) and how the game has developed over time. It’s one of the core parts of our gameplay and something that makes us special. As a newbie, my following kept me interested and helped me learn. As I grew, my following were my friends and a reason to look forward to logging in. Followings are a family, a community, something to make the game more than just hack and slash.

If this is the case though, why is it now that there unaligned mortals?

Ah but the frustrating part. An active immortal by your side can be a very powerful asset but all followings aren't created equal and what is an asset to one becomes a hindrance to another. Is it, in our smaller world, finally a hindrance that becomes an unbalancing factor in day to day gameplay?

Many followings have failed over the years but lately they seem to be failing quicker than previously. Even including my own experience as an FLI I’m always asking myself "What's in it for the FLI anyway? What is there to keep them engaged and interested in their role?". I made a joke once, long ago, that FLIs were only Mana Batteries and EQ Lockers. It's question that has nagged at me for a long time. In a world now with limited players to spread around the different followings, it is no longer a case of building it and they will come. What would make it interesting for an FLI to continue to log in and enjoy the game?

I've heard suggestions that a clan system would be preferable but I just don't see the difference except that the leader would be mortal. I guess this is where alignment would step in as well, our current system drives alignment right now, clans would make this change. Now, long ago I heard arguments for the coexistence of clans and followings but in our current environment supporting both I think would be difficult.

What I did find interesting though is on Wikipedia, Demi-God is defined as such:

The term "demigod" (or "demi-god"), meaning "half-god", is commonly used to describe mythological figures whose one parent was a god and whose other parent was human;[1]as such, demigods are human-god hybrids. In some mythologies it also describes humans who became gods, or simply extremely powerful figures whose powers approach those of the gods even though they are not gods themselves.

We've defined demi-gods as full out Gods in our gameplay though. Is there someplace in between the 2 ideas could meet? Finding the solution to keeping FLIs interested and not unbalancing mortal gameplay ... maybe it’s an impossible task.


The (updated) legal stuff: This does not mean it will happen, this does not mean it'll be in v5, this does not mean it’s a rule or a policy, this does not mean it’s about a specific person (except in certain cases), this is not intended to call out anyone, this does not mean anyone but ME thinks this way, this is not always the opinion of the other God+ staff, this doesn't mean that I'll finish what I started, this does not mean anything more than I happened to be pondering something. k thx bai!

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  1. waylin's Avatar
    that is one heck of an ending disclaimer :P
  2. boromir's Avatar

    I beleive Demi was used to differentiate a Demi FLI from a Lesser FLI; not to imply that one is a half-mortal while the other isnt here on TFC.

    As for clans and followings .... both have advantages and disavantages.

    I've played both and altho it really depends on how tightly the clans are controlled, followings are better imho (not as Boromir the immortal but as one of my mortals).

    The clan systems where I played was similar to the followngs we have here. There were alignments and 'joining' and 'releasing' and you had to partition to 1) be a clan and 2) lead a clan. There were no guarantees your request to form and / or leas a clan would be accepted.

    Usually, Clans of less than 3 active members were disbanded and that was done automatically so as to make sure it wasnt biased etc. Once disbanded, the entire process was gone through again to get permission to reform and lead the clan. The clan leaders did gain some additional skills but nothing of real signifiance given those being primarily RP skills. A player could only lead 1 clan at a time and if found leading 2; was removed from both clans. In severe cases, both clans were disbanded.

    One of the major differences I noticed between clans and followings is that a following requries more of a commitment. Whereas a clan was much easier to leave if you didnt like something for whatever reason. Or that someone didnt need the clan any more since they had used the clan membership for a purpose and was done with it.

    The ability of an FLI to assist followers as an advantage over a clan leader is obvious and is a major plus to being a member of a following.

    One potential aspect of a clan I woud find interesting is the possibility of a clan member fighting the clan leader for his position. I would think that the entire clan would need to approve the bout or it wouldnt happen. That would make for some very interesting dynamics.



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